Zoo Party

PROJECT DESCRIPTION

Turn Dash and Dot into animals, and then make Dash react when seeing Dot. Program Dash to make an animal sound when you run the program.

MATERIALS
  • Dash
  • Dot
  • Device
Download File

3zooparty.pdf

The PDF Activity Guide includes keys you can use to see examples of the programs.

Level 2

Turn Dash and Dot into animals. After Dash sees Dot, Dash should start imitating Dot.

  • Transform Dash and Dot into animals of your choice.
  • Use the Dash or Dot Seen cue in your Dash program and make Dash react when seeing Dot.
  • Add to the program so that after Dash sees Dot, Dash starts imitating Dot. For example, if Dash is a lion and Dot is a chicken, Dash should start acting like a chicken after seeing Dot.
  • Remember that Dash can detect Dot, but Dot can’t detect Dash.

Try these behaviors and cues:

Level 3

The zoo animals need more friends! Work with the other kids to make your robots and their programs interact with each other in interesting ways.

  • Create programs for all of the Dash and Dot robots in your club.
  • Test the programs to make sure the robots interact the way you want when you put them close together.
  • Set up your zoo the way you want it.
  • Run all the animal programs.
  • Step back and watch the craziness!

Try these behaviors and cues:

Ideas

  • Try loading your programs onto the robots so that you don’t need to use the app to run them.
  • If your cues start to interfere with one another, take some cues out and keep the program simple.

Show & Tell

Take a video of Dash doing Level 3 of this challenge, and share the link to your video here along with your key.