Turn Dash and Dot into animals, and then make Dash react when seeing Dot. Program Dash to make an animal sound when you run the program.
3zooparty.pdf
The PDF Activity Guide includes keys you can use to see examples of the programs.
Level 1
Try these behaviors and cues:
Level 2
Turn Dash and Dot into animals. After Dash sees Dot, Dash should start imitating Dot.
Try these behaviors and cues:
Level 3
The zoo animals need more friends! Work with the other kids to make your robots and their programs interact with each other in interesting ways.
Try these behaviors and cues:
Show the world your skills. Ask a trusted adult to take a video of your robot completing the challenge and share with us on social #WonderWorkshop.