Officer Dash

PROJECT DESCRIPTION

Officer Dash finds the fugitive Dot and blasts the siren.

MATERIALS
  • Dash
  • Dot
  • Device
  • Obstacle as tower
Download File

8officerdash.pdf

The PDF Activity Guide includes keys you can use to see examples of the programs.

Level 1

Try these behaviors and cues:

Level 2

Officer Dash finds the fugitive Dot on top of a short tower and has to knock it down!

  • Program Dash to move forward and search for Dot.
  • When Dash sees Dot, Dash should stop and blast the siren!
  • Dash should also flash the blue and red lights.
  • Then Dash should ram into the tower and knock it down. The fugitive has been apprehended!

Try these behaviors and cues:

Level 3

Move the fugitive Dot to a random spot on the floor. Once Officer Dash finds the fugitive, Dash will patrol in a circle around Dot.

  • Change the program so that Dash moves around the floor in different directions, constantly searching for Dot.
  • When Dash finds Dot, Dash should patrol around Dot while blasting the siren and flashing the blue and red lights.

Try these behaviors and cues:

Ideas

  • Try loading your program onto Dash so that you don’t need to use the app to run it.
  • Don’t make the tower too tall, or Dash won’t be able to see Dot!

Show & Tell

Take a video of Dot doing Level 3 of this challenge, and share the link to your video here along with your key.