Dragon

PROJECT DESCRIPTION

Help the dragon (Dash) search for its egg (Dot).

MATERIALS
  • Dash
  • Dot
  • Device
  • Obstacles
Download File

10dragon.pdf

The PDF Activity Guide includes keys you can use to see examples of the programs.

Level 1

The dragon is overjoyed to find its egg!

Try these behaviors and cues:

Level 2

The dragon must get around an obstacle to reach the egg!

  • Now it’s time to make things more difficult for the dragon. Put an obstacle between Dash and Dot. It should be at a random distance from Dash but directly in front.
  • Update the program so that Dash avoids the obstacle and reaches the egg. Dash should use the Obstacle Seen cue to avoid the obstacle.
  • Dash should use the Dash or Dot Seen cue to find Dot.
  • When the dragon reaches the egg, it should make a Happy sound.

Try these behaviors and cues:

Level 3

The dragon must get around multiple obstacles to reach its egg. When the egg is saved, help the baby dragon hatch by shaking, tapping, and tapping it.

  • Add two more obstacles between the dragon and its egg. These should be randomly placed!
  • Program Dash to navigate through the obstacles and reach the egg.
  • When the dragon reaches the egg, it should make a Happy sound.
  • Program the egg (Dot) so that it reacts to being shaken, tilted, and tapped.

Try these behaviors and cues:

Ideas

  • Try loading your programs onto the robots so that you don’t need to use the app to run them.

Show & Tell

Take a video of Dot doing Level 3 of this challenge, and share the link to your video here along with your key.